The name Fe̜t Fik Ner is derived from the Wood Elvish language, as Fe̜t Fik Ner was founded by Dihn Phrubegra, who was culturaly Wood Elven.
Climate
Fe̜t Fik Ner has a yearly average temperature of 6°C (42°F), with its average temperature during the summer being an icy 24°C (75°F) and its average temperature during the winter being a cold -12°C (11°F). Fe̜t Fik Ner receives an average of 178 cm/y (70 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Fe̜t Fik Ner covers an area of nearly 5 km2 (2 mi2), and an average elevation of 4908 m (16102 ft) above sea level.
Overview
Fe̜t Fik Ner was founded durring the late 12th century in winter of the year 1066, by Dihn Phrubegra. The establishment of Fe̜t Fik Ner suffered from many setbacks, delays, and obsticles, most notably a group of Fe̜t Fik Ner which required millitary assistance exterminate before the community could finish being built.
Fe̜t Fik Ner was built using the conventions of Wood Elven durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Fe̜t Fik Ner is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Fe̜t Fik Ner is is constructed arround a semi-circular restrictive cobblestone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The town is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the town's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Fe̜t Fik Ner's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. Fe̜t Fik Ner's top tier civilian fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.
Fe̜t Fik Ner has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Fe̜t Fik Ner ’s existence was once fed by scholarly pursuits. But the income once drawn in by the works of scribes and academics has dried up and the town is drifting down the stream of history as it dries up. Everywhere about the town one can see abandoned schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the town places a lot of value on education and being a learned individual. Even in these times.
Civic Infrastructure
Fe̜t Fik Ner has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fe̜t Fik Ner. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fe̜t Fik Ner's parks.
Fe̜t Fik Ner has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fe̜t Fik Ner.
Fe̜t Fik Ner has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Fe̜t Fik Ner has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Fe̜t Fik Ner has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fe̜t Fik Ner's public wards, blessings, and other arcane systems.
Fe̜t Fik Ner possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Fe̜t Fik Ner's grid is powered by a boiler and turbine based power plant.
Fe̜t Fik Ner has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fe̜t Fik Ner's natural decorations nor waterways.
Fe̜t Fik Ner has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Fe̜t Fik Ner has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Fe̜t Fik Ner's garrison was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..
In Fe̜t Fik Ner there is no wind.
The Fogwarden near Fe̜t Fik Ner are known to be more aggressive than normal.
Fe̜t Fik Ner's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves bloodletting to channel Conjuration energies of tier 2 via guttural bellowing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 3
Farm Laborer: 8
Hunters: 4
Milk Maids: 3
Ranchers: 1
Ranch Hands: 3
Shepherds: 3
Farmland: 5447 m2
Cattle and Similar Creatures: 336
Poultry: 4035
Swine: 269
Sheep: 13
Goats: 2
Horses, Mounts, and Beasts of Burden: 134
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 3
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 4
Carpenters: 4
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 3
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Cutlers: 1
Fabricworkers: 2
Farrier: 8
Glassworkers: 5
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 3
Locksmiths: 1
Matchstick makers: 2
Musical Instrument Makers: 2
Painters, Structures and Fixtures: 1
Paper Workers: 2
Plasterers: 1
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 4
Tailors: 8
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 3
Whitesmiths: 1
Merchants
Beer-Sellers: 1
Booksellers: 2
Butchers: 3
Chandlers: 3
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 3
Fishmongers: 3
Potion Sellers: 2
Resellers: 4
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 2
Woodsellers: 1
Service workers
Bakers: 8
Barbers: 5
Coachmen: 1
Cooks: 5
Doctors: 2
Gamekeepers: 2
Grooms: 1
Hairdressers: 4
Healers: 3
Housekeepers: 3
Housemaids: 7
House Stewards: 4
Inns: 1
Laundry maids: 2
Maidservants: 4
Nursery Maids: 2
Pastrycooks: 4
Restaurateur: 5
Tavern Keepers: 6
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 2
Hay Merchants: 1
Leech Collectors: 3
Millers: 3
Miners: 3
Oilmen and Polishers: 2
Postmen: 3
Pure Finder: 1
Skinners: 3
Tosher: 2
Warehousemen: 5
Watercarriers: 3
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 4
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 3
Civic Iudex: 1
Exorcist: 3
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 2
Militia Officers: 11
Monks, Monastic: 3
Monks, Civic: 4
Historian, Oral: 3
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 5
Rangers: 1
Rat Catchers: 1
Scholars: 2
Spiritualist: 2
Storytellers: 4
Military Officers: 4
Cottage Industries
Brewers: 4
Comfort Services: 4
Enchanters: 1
Herbalists: 1
Jaminators: 4
Needleworkers: 3
Potters: 2
Preserve Makers: 3
Quilters: 2
Seamsters: 7
Spinners: 3
Tinker: 1
Weaver: 3
Artists
Actors: 1
Bards: 1
Dancers: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 4
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 4
Writers: 4
Produce Industries
Butter Churners: 4
Canners: 3
Cheesmakers: 3
Millers: 2
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 2
Tallowmakers: 3
410 of Fe̜t Fik Ner's population work within a Foundational Occupation.
25 work in Agriculture
91 work as Craftsmen
31 work as Merchants
69 work as Service Workers
42 work as General Laborers
13 work as Skilled Laborers
60 work as Civil Servants
38 work in Cottage Industries
20 work as Artists
21 work in Produce Industries
841 of Fe̜t Fik Ner's population do not work in a formal occupation, but do contribute to the local economy. 94 (7%) are noncontributers.
Points of Interest
Fe̜t Fik Ner's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.
POI
History
The the a shortbow of Abjuration, an a shortbow imbued with notable amounts of Abjuration energies was created near Fëpifk-qonê Fêqê by in time immemorial, reportedly some time during the early 2nd century.